Baltimore Drop is a big Czech hit.

This format sat shelved at Endemol after running as a game show-style web-game called 'The 24 Hour Drop'. Then, producer Brian MacSweeeney asked me to re-imagine it for a betting shop kiosk audience. Once I nailed the layout and key animations, we developed two styles for the look : one skin used a kind of 8-Ball chic with baize and brass, and this route, by Mark McClure, was produced from a Wurlitser/ pinball brief. 5 years later, Endemol continue to license this lucratively on kiosks like this one all round the world - a big market reportedly being the Czech republic.

Photo

Update. 26/01/12 19:30

Here is the Route 1 flash demo I made - and the moodboard I did for the Wurlitser route.

 

(download)

 

Baltdropmood

Why I didn't show a single game at my games interview.

I recently interviewed for a role at Mind Candy in Shoreditch, London.
It's the company behind Moshi Monsters.


Mc2
It's an amazing place, focussed clearly on the pursuit of creativity and user enjoyment. The interview was also very focussed - but not on games. The recruiter wanted to know first what I did outside of work, then the talk turned to how I frame creative challenges and how I develop them with others.


5workslo
The next day, I sent the company 5 pieces of work I had done, none of which actually were games. They were comics and game shows and cartoons.
But I realised they showed how I - and presumably a lot of game designers - actually get creative with games.

Here's the page I sent them.