Bully and Cutie - Game with overbearing sibling.
From Evernote: |
Bully and Cutie - Game with overbearing sibling. |
From Evernote: |
Bully and Cutie - Game with overbearing sibling. |
Because of various game-currencies in a client's social site, there were some peculiar scenarios we needed to map:
Another itch I had to scratch - my niggles with the lack of clarity in Twitters web UI.
Click to enlarge.
Flash animation for a sequence at the start of a game site's welcome message.
It is achieved with lots of simple 2D tween animations. All hand done in timelines. Most little turns and moves are layered and nested in different length timelines - so that it becomes quite arhythmic and organic.
Final Design : My best friend Stephen Santer wrote a radio play that is being performed during Penzance Literary Festival.
This round in the U.S. series of Who's Line Is It Anyway? has some nice options for turning into a video based game.
From Wikipedia:
Two Line Vocabulary: Three performers enact a given scene. Two of the performers are limited to using only two specific given lines each. Colin was the character who does not have specific lines to say in all but one episode where his role was swapped with Greg Proops.
As you can see the phrases chosen are often cinematic clichés:
- Did Harry put you up to this?
- Thanks but no thanks!
- Ain't that the truth!
- This looks bad
- How do I know you're not lying ?
- Were you followed here ?
Game Concept
A game version could involve animated characters or video footage of a character scene.
It would have a baked in dialog for character 1 and a hidden track of values representing when the the use of the other two characters lines would be most funny.
Players play along with the dialog, poised to click buttons to deliver their given phrases at the best times. Poor uses of the lines score negatively - and combos between players carry top marks.
The game could use existing film footage e.g From "O Brother Where Art Thou?" players watch the barn scene and try and insert the shot or dubbed audio of George Clooney's character saying "We're in a tight spot!" in the funniest places.
It would be a good game for a reality show like Big Brother, too. Inserting some more well known of the inmates non-sequiturs into regular footage of house conversations .